Wednesday, 26 May 2010

website was down

ahhh website was attacked via denial of service attack which took it off line now its back up thank goodness
will be posting a short video of Qubiki in the next week or so.....

Tuesday, 8 December 2009

Procedural textures

Long time no post have been working on a system to create prcedural textures in shader then to composite to a texture then onto object well its been fun and i have at last been able to build up a texture with 3 layers will post screen shots shortly very excited :)

Monday, 26 October 2009

Some teaser pics from Qubiki




Thursday, 22 October 2009

some things take forever....

wow today i realised i had been working on one game for over a year now...omg i think perhaps i should have opted for a 2d one it might have been a bit quicker but i like 3d games/stuff so much more. everything takes so long i allready had 2 games out there (youtube of one) made in another programming engine darkbasic pro but i think most of the time with this game it has been that i am still learning c# but i really think its so cool compared to dbp. also a week ago i decided to make a proper to-do-list to work on certain sections one at a time and i found this excellent opensource program online todolist have been using it for a week now and i like the fact that it gives a percentage about how many things there is left to do only problem is i keep adding stuff to it lol...... PS im going to add some random screen shots of the game soon...wts.

Wednesday, 21 October 2009

Cool signedInGamer.Presence.PresenceMode

dont you just love xna 3.1 this works like a charm and shows what level i am playing in the game even though it still says creators.xna.com in front of it.its still great to test i have been adding them in diffrent sections like the menus and such...
foreach (SignedInGamer signedInGamer in SignedInGamer.SignedInGamers)
{
//player1level is the current level being played
signedInGamer.Presence.PresenceValue = player1level;
signedInGamer.Presence.PresenceMode = GamerPresenceMode.Level;
}

Monday, 19 October 2009

Redoing the HighScore

Today decided to redo the "Hiscore" page becuse i was grabbing the text as a picture and textureing a 3d object well that worked well,but there was sometimes some issues with the Backbuffer i.e sometimes it would show the background instead of the score also it was not that fast, to be able to load the scores off disk and grab them and then display them ......sooooo i am going to change it today to use 2d spritebatch instead ofcourse there is then the problem of alighnment, but i found some small snippit that will give 2d cords from a 3d position so will make the 4 headers i.e "name score time level" 4 seperate objects then use their position offsets for the 2d position, omg so long winded, but i think it will be much easier to add other info and it should be cleaner and faster too ...heres hoping..

Sunday, 18 October 2009

Qubiki coming to Xbox Indie Games very soon

Today i decided to blog about my new game "Qubiki" coming to Xbox Indie Games very soon.

Description: a 3D Puzzle game top down view where you have approx 120-150 Qubes in upto 8 diffrent colours, the idea is to move over them and "Jump" over a one or more of the same colour they then disapear, but ofcourse there are obsticales to stop you...:)